Mobile & device design
👉 Interfaces built at Right go to production faster, reduce operational costs, and accelerate scaling.
Many teams have strong development but weak UX/UI integration: the interface is overloaded, scenarios break down on minor details, and metrics don’t grow. Mobile interfaces and devices are often designed as a “scaled-down version of the web” or without considering the real usage context. As a result, the product exists, but it’s inconvenient to use — users make mistakes, leave, and don’t return.
We work across logic, scenarios, and visual systems to make interfaces perform in real-world conditions: on the go, with one hand, in a noisy environment, on a terminal, at a payment point, under stress, and with limited attention.
Our solutions
We design interfaces for mobile applications and digital devices — from classic smartphones to non-standard screens and embedded solutions.
Mobile applications
— fintech, e-com, SaaS, services, and digital products
— iOS / Android, considering native patterns and user behavior
Interfaces for connected devices
— IoT, control panels, built-in screens
— interaction based on device physics and usage context
Classified platforms
— catalogs, complex filters, and ad management
— balance between data volume and ease of interaction
Self-service devices
— checkouts, terminals, ATMs, info kiosks
— scenarios that work in a real environment, not just in a mockup
Design for small screens
— ultra-simple scenarios and high readability at a glance
— smartwatches, intercoms, voice interfaces with screens, compact displays
Marketplaces
— mobile storefronts, product cards, search, and filtering
— scenarios that speed up selection and increase conversion
Why Right
We don’t design ‘beautiful screens in a vacuum’: we design interfaces as a working business tool that must withstand real scenarios and loads.
- We work from user tasks and product metrics, not from subjective preferences.
- We build in systemicity: components, states, rules, scalability.
- We synchronize design with development to reduce rework and speed up releases.
We design interfaces people
actually use
Taking into account the device, environment, and people’s real-world behavior.
We will discuss the task, show how scenarios can be simplified, and where users are currently getting lost.





